Drawing for Animation
Gesture, shape, perspective and observation for animation.
Batch target: 3–10 · Ask for current schedule
Animation, digital art, graphic design, video, VFX and creative technology learning with project-based progression.

Every programme has a defined objective, schedule, learner level, batch size, expected outcome and fee. Where a programme is customised, SKIDT will confirm the final plan before enrolment.
Drawing, visual composition, colour, storytelling and design thinking form the base before advanced digital work.
2D animation, 3D foundations, motion graphics, VFX and storyboarding are offered as separate tracks.
Graphic design, digital art, video editing and creative content production are taught through practical projects.
Learners build selected projects that can become a portfolio for further study or creative opportunities.
Software/tool selection depends on the course level and available lab setup; practical assignments are central.
After foundational work, learners can be guided toward animation, design, media, VFX, game design or further study.
Open View Complete Details on any programme for curriculum, timing, eligibility, materials, fee and what the learner receives.
Gesture, shape, perspective and observation for animation.
Batch target: 3–10 · Ask for current schedule
Design principles, typography, colour and layout.
Batch target: 3–10 · Ask for current schedule
Digital drawing, brushes, layers and illustration workflow.
Batch target: 3–10 · Ask for current schedule
Animation principles, storyboard, timing and simple production.
Batch target: 3–10 · Ask for current schedule
Character concept, proportion, expression and turnarounds.
Batch target: 3–10 · Ask for current schedule
Shot planning, visual storytelling and sequence design.
Batch target: 3–10 · Ask for current schedule
3D forms, modelling workflow, materials and basic rendering.
Batch target: 3–10 · Ask for current schedule
Rigging basics, keyframes, movement and rendering.
Batch target: 3–10 · Ask for current schedule
Typography animation, transitions and visual storytelling.
Batch target: 3–10 · Ask for current schedule
Editing, sound, titles, colour basics and export.
Batch target: 3–10 · Ask for current schedule
Compositing, masking, keying and effects.
Batch target: 3–10 · Ask for current schedule
Game concepts, mechanics, levels and prototype planning.
Batch target: 3–10 · Ask for current schedule
Selected creative projects, presentation and portfolio curation.
Batch target: 3–10 · Ask for current schedule
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